![]() Bosses make immune-shields even more necessary and after it expires melees just get one-shotted. Horde modes feels way to easy, even without fielding AoE.Ģ. Having a lot of fun here and i think this has great potential for the game to become popular.ġ. This can result into a loss since they're not worth the time especially when the shaman is still alive.Īlso sometimes i'm not able to priorize a target when enemy gladiators stand very close to each other, which is super annoying. Works quite well but totems seem to have somehow the highest priority for melee characters unless you manually select all targets. This way you could buy them all at once (if your gold allows) and it get's let tedious. After that you're able to buy some again. Maybe give us a fixed amount of them available for three matches. Also it's quite tiresome to spam-buy consumables every match. The store feels messy and the consumables, which become mandatory later on, should be seperated from the other items. Would love to see some flat CD-reducing, range-enhancing or life-stealing items. Right now absorbing-shields and +50-75% added damage items feel mandatory as well as some crowd-control items. Lots of items in the game already, but there is a need for more viable options. So base xp gain should be raised by about 20%. So if you wan't to build them in a special way (like full tank/dex/int or some weird build to reduce their ability-CD to the minimum) and keep them for their special perks you'll be forced to field them with a lower than average level later on. Even if you field a gladiator every match and give him xp-boosts on top, at some point they can't compete with the level of the gladiators available in the store. Of course you can't balance them all perfectly but so far this is quite good. Tournament Mode and the core of the game so far is pretty fun.Įach gladiators feel very unique, which is impressive since there are 33 in total. I don't care too much about the Campaign/Story mode and i think there shouldn't be too much investment from dev-side to it.
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